Guild Hunters 101
I hate my job.
~Evander Hunter
Hi, my name is Evander, and I’ll be your guide to learning everything there is to know about guild mages and the Magical Community as a whole. First things first, they’re all certified nut jobs. That’s right. Nut. Jobs. If you don’t believe me, try to have a conversation with Jeph and see how long it takes you to want to bash your brains in. No, no. I insist. I’ll wait.
âŚ
How did it go? Yeah, that’s what I thought.
So back to guild mages. Let me break it down for you. In Washington State, we have three major guilds competing for dominance.
Why? I dunno. I don’t make the rules; I just follow them.
I kinda like being alive.
So first up, we’ve got my guild, the Cardinal Sun. We’re considered the cream of the crop or whatever. I think we’re a bunch of power-hungry asshats, but that’s just me. No, I’m not power-hungry. I actually got into this mess by some seriously messed up circumstances.
What? You want me to tell you about that?
Fine, but I’m giving you the short version; we’ve got a lot of ground to cover if I’m going to get you caught up on the ins and outs of magic.
Once upon a time, there was a little prince. He had the perfect mother and the most amazing father. Then he got an evil step-brother courtesy of adoption. Well, long story short, the step-brother pretended to be a saint and the whole family fell for it. But that’s beside the point. One day, the mother fell at the hands of an evil witch. A year later, the father died at the hands of rival guild mages. The evil step-brother, six years the prince’s elder, took him in and raised him like his very ownâthen tricked him into joining the guild.
Membership is for life.
The End.
So, back to guild mages.
In addition to the Cardinal Sun, there are the Sterling Moon and the Bronze Eclipse. All three are responsible for their own region of Washington, but it doesn’t stop them from stepping in on each otherâs turfsâespecially when it involves the Sibyl. She’s caused a lot of trouble for everyone over the last five yearsâbut more on her later. She may incite trouble at the guilds, but she has nothing to do with the ins and outs of policy.
In general, the concept of guild mages is to have a police force within the Magical Community. What’s the Magical Community? It’s the name for the society of magical people at large. It’s kinda like saying, “the human race,” but only referring to the magical people of the human race. Magical humansâaka Spellcasters, or Casters, for shortâare everywhere. No matter where you go, you will find someone who has magic, whether that be your average witch or mage (magical civilians, more or less), your guild mages or coven witches (your police force and practitioners of magic), or those who would do others harm (Casters deemed âroguesâ).
It’s rogues whom the guilds are meant to police.
Because it was deemed that Normsâthe non-magical humans of the worldâabsolutely cannot know about magic for fear of them starting a war with us (or starting up witch hunts again), we guild mages are meant to hunt and detainâand in some cases, executeâthe rogue Casters who break guild laws.
Guild laws are fairly simple and straightforward:
- Don’t use your magic to harm anyoneâmage, witch, or otherwise.
- Don’t expose your magic to Norms.
- No illegal magic (anything that harms others or is sinister in nature; i.e. hex and curse magic).
That’s basically it. So long as you’re not hurting someone or imposing on otherâs rights you’re fine. The issue is, so many people don’t follow the rules. I dunno why not, but some people just think they are above the law. Or they are trying to make a profit. Or some other reason. But they always believe their misdeeds will go unnoticed. But they donât. We always find out.
Always.
Not all Casters are made the same, so let’s start with an overview of magical classifications.
Whatâs A Mage?
A mage is typically male in gender, but it’s not unheard of to meet female magesâjust like it’s not unheard of to meet male witches. The difference is the power they wield. For example, mages use their magic externally. They can lob magical energy blasts and often use their magic to learn offensive and defensive spells.
We’re essentially one-trick ponies, specializing in one type of magic and occasionally learning a secondary type of magic. This doesn’t happen too often, considering if one doesn’t have the magical ability or the aptitude for the magic, it can’t be learned. There are sometimes mages who specialize and have elemental magic, however.
What’s An Elemental?
Elemental magic is both common and rare. No one is born with elemental magic; it’s gifted to them by the godsâor so people say. I believe it though, but there’s a reason for that.
I, myself, have elemental air magic.
The memory is distant and hazy, but when I was a boy, a voice spoke to me. I don’t know who or what it was, but it spouted some nonsense to me and then I suddenly had the ability to feel the air. And I’m not talking like feeling a breeze on my skin. I mean I could sense it. I could tell when it was happy or sad, when it was ready to rage and storm or be calm and docile. When I finally came into my magic at age thirteen, I could control the air.
Anyways, since we mages suck at lifeâI mean, lack diversity in magicâwe supplement our shortcomings with spells, charms, and incantations.
What’s A Witch?
A witch is someone who uses magic internally. Often, witches use prayer magic to conduct spells and rituals. Any magic they give out, they cycle back into themselves by the end of their prayer or ritual. They use conduits to channel their magic, such as prayer candles or specific crystals and stones. They use moon and sun magic and even the equinox and solstice to strengthen their spellwork and magic. Their magic is typically used for peace, luck, protection, healing, and other calm and friendly things.
Witches are amazing people in general, but I’ve met a few hex and curse witches in my time. They take that same beautiful magic and distort it, summoning negligent and malignant spirits and dark magic to harm others. It’s a shame to see such spiritual magic used in such cruel ways.
Andâack!
“Jeph! You asshat!”
Excuse me guys, I’ve got a mage to go throttle.
“Get back here!”
***
Welcome back to Guild Mages for DummiesâI mean 101.
Last time we had a brief intro to guilds and talked about the differences between mages and witches. Today, weâll look at guild structure. There’s a hierarchy within the guilds. I’d like to say I’m at the bottomâbecause in no way did I wish to move up the ladderâbut I didn’t get a say in any of that.
The Council
The Council is made up of five top-ranked mages within the guild. These are the best of the best and usually the most ruthless in battle. They are usually chosen for their skills as a Hunter, for their magic, or for what they bring to the table. They operate under a voting system in order to make decisions.
In order, their ranking titles are:
- Guildmaster
- Second Seat Councilmember
- Third Seat Councilmember
- Fourth Seat Councilmember
- Fifth Seat Councilmember
Elite Hunters
Below the Council, there are the Elite Hunters. I hate to say it, but this is where I’m ranked. Yup. I’m a tier short of the Council. But you’re probably wondering why being an Elite bothers me.
Well, I’ll tell you why: Elites are assassins. That’s right, assassins.
Elites do what regular Hunters donât: They are assigned a dangerous target and are sent to kill themâwith or without proof of the crimes they are being accused of. Nine times out of ten, they’re guilty. It makes you wonder about the tenth.
Hunters
Underneath Elites, there are the regular Hunters. While Elites work individually on assignments, Hunters work in squads of four. Sometimes, theyâre assigned to an Elite Hunter, although not all Elites are responsible for a squadâIâm not. When assigned to an Elite, they work as a team of five on middle-rank missions. They are tasked with general policing of the Magical Community and patrol certain parts of the city to look for anything suspicious. Sometimes, all it takes to deter rogues is the presence of guild mages.
Hunters are also employed in Norm government agencies and other such placesâlike actual police stations and fire departments. This is to stop information leaks as quickly as possible. Such as, say a Norm calls the police about a magical disturbance. The call would be handled by a Hunter, and they would be sure to discredit it as quickly as possible by contacting the guild, allowing us to tamper with the scene and catch the rogue as quickly as possible.
You wouldn’t believe how many Casters don’t have the guild’s hotline saved on their phones. 9-1-1 is a lot easier to remember than a nine-digit number, I supposeâand a hell of a lot faster than scrolling through your contacts to find it. Isn’t there an emergency contact function on these things? You would think people would be more prepared thanâ
*clears throat*
I digressâŚ
Hunter Instructors
Next down the chain are the Hunter Instructors. They are the teachers at the guild. Think of the guild as a sort of boarding school for young mages, barracks and everything. Boys ages thirteen to fifteen are given lodging if they choose to become guild mages. They train until they are fifteen before they are allowed to become Hunters.
When I was a boy, I used to live in the barracks myself. Most Hunters are required to live in the guild until they are eighteen. While I didnât stick around, there are actually several Hunters who are much older than me who choose to live in the barracks as opposed to paying rent. I donât blame them; Seattle is expensive. But those who have families often opt to live on their own terms.
Training Hunters
And that leaves the Training Hunters, the boys ages thirteen to fifteen who take classes about magical energy, potions, spells, charms, hexes, curses, and train in combat and weaponry. No, we don’t use gunsâare you nuts? Magical energy and gunpowder donât mix. Swords, daggers, axes, lances, on and onâthatâs what we use.
Some Hunters choose to only classify in one weapon. Some choose to become proficient in many. Either way, weâre trained with each weapon and how to best deflect blows from various fighting styles and weapons types. I, myself, prefer my battleax to other weapons, but Iâm trained to proficiency in all classes.
Anyway. Thatâs the guild hierarchy. Join me next time for more information about the Magical Community and the guild.
***
Itâs that time againâtime to sit down, shut up, and listen. Or donât. Whatever. Itâs not like I care. Iâm just here.
AnywayâŚ
Last time, we covered the guild structure. Today, weâll look at magic, spells, and rituals. As a bonus, I might even tell you about curses, hexes, potions, and wardsâif I feel like it.
So the basic of all basics is that, in order to use any of the above, one must have magical energy. Thatâs right, genius, you would need to be a Caster to use magic. Whatâs magical energy? Come on guys, were you raised in a back alley in Seattle?
Let me break it down:
Magical Energy
Magical energy is the magical essence that Casters possess. Some believe magical ability depends on age, gender, and/or affinities held. Since no two humans are alike and elementals are created at random, we really havenât been able to verify the legitimacy of those theories. Regardless, every Caster emits a distinct magical energy signature that is able to be sensed by other Casters.
Magic
Magic isnât magical energy itself. The energy is the stored basis of magic. Magic happens when someone calls on that energy to either perform a spell or ritualâor any disbursement of magical energy outside the body. So gathering magical energy into oneâs palm is one use of magic, even if itâs not used for anything. On a side note, mages will oftentimes do this and throw it at an assailant to blast or stun themâit really, really doesnât feel good, in case youâre wondering.
Spells & Rituals
The key difference between spells and rituals is that a spell may or may not require an incantation but a ritual absolutely does. In addition to requiring an incantation, a ritual requires invocation tools, such as charms, crystals, candles, moonlight, sunlight, athame, or herbs, to name a few.
Spellwork is willing your magical energy to do a task, such as picking a lock or changing the size of an item to be larger or smaller. At first, youâll need to speak an incantation to tell your magic what to do, but with practice, youâll be able to speak the words in your mind instead of out loud. Silence and efficiency are important in a Hunterâs line of work.
For rituals, you serve as the magical energy source to power the tools, herbs, and materials gathered. Because rituals rely on your intention to carry out your spellwork, the incantation is important. The simplest thought, âI want to beat my opponent,â is so ambiguous, thereâs no telling what mischief the magic might cause while completing the task. The less focused your intentions and directions, the more magical energy the ritual could steal from youâif it takes too much, youâll die.
If you couldnât tell, rituals are much bigger than daily spellwork and require more attention to detail on the Spellcasterâs part. Regardless, all magic should be taken seriouslyâitâs all dangerous if not used properly. Not just dangerousâa lack in focus or an inability to direct your intention could take an innocent spell or ritual and turn it into a dark, insidious disaster.
Curse vs. Hex
Speaking of insidious, that brings us to rogue magical practices. Curses are jinx magic that requires either a spell or ritual but no dark magic. A hex is dark magic itself and requires the Caster to acquire dark objects and/or wield dark magic. Jinxes are wishing physical pain or emotional distress to ail someone. Theyâre considered torture magic and are forbidden by the guilds. There are other minor jinxes, such as wishing general misfortune on others, but they are still considered illegal and will be punished. Hexes are anything and everything that interferes either with a personâs free will or leads to chronic illness⌠or death. Oftentimes, hexes require blood rituals or sacrifices.
There are no trials for those practicing dark magic. Elite Hunters, like myself, are sent in to capture or kill on sight. In cases of capture, itâs in order to gain intel on their illegal practicesâespecially those working in cults. Because dark rogues are dangerous, weâre allowed to defend ourselves to the full extent of guild law. Itâs rare that an Elite Hunter is able to retrieve a captive alive, although it does happen from time to timeâŚ
Potions
Potions are crafted out of everything from herbs to crystal dust and are imbued with magical essence, making them effective with or without a spell. Depending on what type of potion youâre using, they are effective without magical energy. In other words, a Norm could use something as mundane as a healing potion or as dangerous as an explosion potion. Even without magic, these potions are effective, but adding an incantationâor even just having magical energyâwill make them even more powerful.
Whatâs a Ward?
While weâre on the subject of what magic can do, letâs review wards. Wards are magically created objects that serve a single purpose. We have everything from shielding wards to protection wards. They are, in essence, a charm-piece but on a grander scale. They can be as small as a pebble or as big as a mountain depending on their purpose. For example, my home is covered with protection wards to keep unregistered people from entering without my permission.
Wards are created using alchemy, a subset of magical ability that allows someone to build wards using chemistry, magic, and other components. I canât say I fully understand it since I donât have an aptitude for alchemy. We have several incredible alchemists at the guild, though, which has made the Cardinal Sun one of the the leading guilds in Washington State. (Which really pisses off the Guildmaster, who’s renown for his wards. But, yeah, the Sterling Moon actually has an entire lab dedicated to experimental wardsmithing. I’d hate to be in that building when something blows up).
But you know what they say about powerâŚit comes with a giant ego and a need to subjugate the opposition.
Well, thatâs all Iâve got for you today.
See ya next timeâŚ
***
Today, we were going to go over some of the equipment in the guildâs training room, but I made the mistake of failing to sense Jephâs presence. When I rounded the corner, I bumped into him. And now, here we are, standing on this mat, my fist throbbing from clocking him in the jaw. I donât think Iâve felt something this satisfying in a long, long time.
The dick had it coming.
As always, he used his magic to keep himself on his feet, standing in front of me, his dark brown eyes twinkling with joy. One thing I can say about him: this dude is one cracked nut. He didnât let me hit him because he was giving me a cheap shot, he did it because the sick SOB likes pain.
âGood one,â he says, cracking his knuckles. âLet the games begin.â
My heart drops into my ass.
Why did I agree to this?
Itâs too late now; I shouldâve hit him and run. Itâs what he wouldâve done if he was me, but he isnât me. Iâm meâŚand Iâm about to hate that I am.
Jeph never holds back in a fight.
His fist lands in my gut and I fall forward with the impact, wheezing. It hurts like a bitch, but I throw my head up, the back of my skull cracking against his jaw. His teeth click together, and my vision momentarily goes black from impact. We stumble away from each other, but it takes mere seconds before weâre flying at each other again, magery making our muscles move faster than humanly possible.
My fist sails past his head, but I spin out of the way when he tries the same. He grabs my shirt, pulling me forward. I duck at the last second, his fist flying over my head as he goes off balance. I ram my shoulder into his ribs and I think I hear something crack. I donât have time to think about it. His foot crashes against my knee and I fall to the floor.
We stare at each other, chests heaving.
âNice counter,â he breathes.
âDidnât do⌠much good,â I return.
He grins, blood coating his teeth and a crazy gleam in his dark eyes.
I jump to my feet, barely getting my footing and my arms crossed in front of me before his fist makes contact. He pulls back and, thinking heâs gonna strike again, I duck, intending to sweep his feet out from under him. Instead, his knee comes up. Not only do I not knock him down, I hear my nose crunch long before I feel it.
My vision goes white, my body responding faster than my nerves. Then the agony sets in, and my eyes feel like they are about to pop. Blood drains down my throat, choking me.
âJesus!â Jeph hisses, squatting down in front of me and grabbing my face. He tilts it from side to side as he examines the damage. It must be bad if heâs stopping. This is far from the worst injury heâs ever given me.
âIam figne,â I attempt to say, pulling his hands away. Heâs probably worried about the paperwork heâll have to do to report my injury.
He raises an imperious brow. âNot sure I caught that. Did you say, âIâm fineâ or âIâm nineâ?â
I glare, but itâs wasted on him. Irritated, I call on my element and try to blast him away with air. All I seem to do is startle him. Besides magery, weâre not supposed to use other types of magic in battle.
âTsk, tsk.â He wags his finger at me. âEvanderâs being naughty, breaking the rules.â
Scowling, I pull more magic to me, feeling it tingle along my arm and hand. Itâs like pins and needles, like sparks dancing over my flesh. Itâs like reaching into a raging storm and wrapping my hand around a bolt of lightning. I grin when air caresses my palm, eagerly begging to be guided, directed, unleashed. I have no qualms giving air what it wants.
I blast Jeph again, and this time, he stumbles backward, but heâd been expecting it, having felt me gathering magical energy. Now heâs gathering his energy. Itâs going to be a real fight. No pins to win. This is a battle. I just hope we donât bring the guild down on our heads.
With a twinkle in his eyes, Jeph lobs a dense, black ball of magic at me. I dive for the ground, smacking my battered nose against the mat. Moron! my mind hisses as I choke on blood, pain, and air. I struggle to rise to my feet, white-hot agony blinding me. While Iâm rising, Jephâs foot catches me in the gut, and I flip, end over end, along the mat. Iâd been short of breath before, but now I am actively channeling my element into my lungs. Iâd be dying right now if I wasnât an elemental.
Jeph helps me to my feet, my shirt firmly gripped in one first, the other aimed at my face. If he wants my nose to stay broken that bad, heâs going to have to work for it. Before he can land the blow, I use magery and my element to push my speed past the point of possibility, ducking and dodging around him, putting a roundhouse kick in the back of his head, catching his jaw âcause the dumbass had been turning his head to track me. He flies forward, and itâs satisfying to watch his palms touch down on the mat.
He pushes himself to his feet and turns to face me, spitting and wiping his thumb along the blood dribbling down his lip. âThatâs twice youâve made me bleed.â
I donât like the gleam in his eye; itâs menacing.
Iâm about to regret my whole life.
***

Evander Hunter
Evander has a gentle heart, caring spirit, and lethal fighting skills. He enjoys solitude and basking in his element. When heâs not being ordered around by Phantom, he can be found hiding in his late motherâs attic, studying spells and rituals. Heâs an air elemental with the temper of a raging storm.
Evander first appears in Kingâs Chaos (Light of Chaos # 1), free on KindleUnlimited.
Click below to learn more.
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